diff options
| author | nic <ra@afu.re> | 2025-08-17 22:28:42 -0400 |
|---|---|---|
| committer | nic <ra@afu.re> | 2025-08-17 22:28:42 -0400 |
| commit | a967f8c4011b94bb66b965de1af4e569d9035d4e (patch) | |
| tree | d14a1abec4b06447e1ffddef734923e3300ab4b7 | |
| parent | 12720eaf8606bf38d40e7474462e794f20897436 (diff) | |
fix color mixup
| -rw-r--r-- | config.def.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/config.def.h b/config.def.h index 5a93b00..7b1540a 100644 --- a/config.def.h +++ b/config.def.h @@ -15,8 +15,8 @@ static const unsigned int gappiv = 10; /* vert inner gap between windo static const unsigned int gappoh = 10; /* horiz outer gap between windows and screen edge */ static const unsigned int gappov = 30; /* vert outer gap between windows and screen edge */ static const float rootcolor[] = COLOR(0x222222ff); -static const float bordercolor[] = COLOR(0x770000ff); -static const float focuscolor[] = COLOR(0x005577ff); +static const float bordercolor[] = COLOR(0x444444ff); +static const float focuscolor[] = COLOR(0x770000ff); static const float urgentcolor[] = COLOR(0xff0000ff); /* This conforms to the xdg-protocol. Set the alpha to zero to restore the old behavior */ static const float fullscreen_bg[] = {0.0f, 0.0f, 0.0f, 1.0f}; /* You can also use glsl colors */ |
