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authornic <ra@afu.re>2025-08-17 22:28:42 -0400
committernic <ra@afu.re>2025-08-17 22:28:42 -0400
commita967f8c4011b94bb66b965de1af4e569d9035d4e (patch)
treed14a1abec4b06447e1ffddef734923e3300ab4b7
parent12720eaf8606bf38d40e7474462e794f20897436 (diff)
fix color mixup
-rw-r--r--config.def.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/config.def.h b/config.def.h
index 5a93b00..7b1540a 100644
--- a/config.def.h
+++ b/config.def.h
@@ -15,8 +15,8 @@ static const unsigned int gappiv = 10; /* vert inner gap between windo
static const unsigned int gappoh = 10; /* horiz outer gap between windows and screen edge */
static const unsigned int gappov = 30; /* vert outer gap between windows and screen edge */
static const float rootcolor[] = COLOR(0x222222ff);
-static const float bordercolor[] = COLOR(0x770000ff);
-static const float focuscolor[] = COLOR(0x005577ff);
+static const float bordercolor[] = COLOR(0x444444ff);
+static const float focuscolor[] = COLOR(0x770000ff);
static const float urgentcolor[] = COLOR(0xff0000ff);
/* This conforms to the xdg-protocol. Set the alpha to zero to restore the old behavior */
static const float fullscreen_bg[] = {0.0f, 0.0f, 0.0f, 1.0f}; /* You can also use glsl colors */